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Old 02-24-2022, 01:37 PM   #1
Constancies
Junior Member
Constancies began at the beginning.
 
Posts: 3
Karma: 10
Join Date: Feb 2022
Device: none
Viewer opens with white screen on Ubuntu 21.10 and otherwise doesn't work

I'd been having this issue for a while on this device, so I tried reinstalling Calibre from the command on the website. Exact same result. If I try opening a book after running Calibre in the terminal, I get this long error:



Code:
[13137:13164:0224/123451.370150:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
void main() {
  // Compute indices for uniform arrays.
  int vertex_index = int(a_index);
  
  // Compute the position.
  vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
  gl_Position = matrix * pos;
}

--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.370666:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#define LutLookup texture2D
precision mediump float;
uniform vec4 color;
void main() {
  // Uniform color
  vec4 texColor = color;
  // Write the fragment color
  gl_FragColor = texColor;
}

--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform vec4 _ucolor;
void main(){
vec4 _utexColor = _ucolor;
(webgl_FragColor = _utexColor);
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.370746:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123451.370766:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.370785:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123451.370801:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123451.370892:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.370913:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.370928:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123451.370944:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123451.370961:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.652657:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.652715:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123451.652738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123451.652857:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.652887:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.652906:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123451.652923:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123451.652942:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.710752:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100

precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
uniform highp mat3 uCoordTransformMatrix_0_Stage0;
attribute highp vec2 position;
attribute highp vec2 localCoord;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
    vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
    gl_Position = vec4(position.x, position.y, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}

--translated-shader--
#version 450
uniform vec4 _usk_RTAdjust;
uniform mat3 _uuCoordTransformMatrix_0_Stage0;
in vec2 _uposition;
in vec2 _ulocalCoord;
out vec2 _uvTransformedCoords_0_Stage0;
void main(){
(_uvTransformedCoords_0_Stage0 = (_uuCoordTransformMatrix_0_Stage0 * vec3(_ulocalCoord, 1.0)).xy);
(gl_Position = vec4(_uposition.x, _uposition.y, 0.0, 1.0));
(gl_Position = vec4(((gl_Position.xy * _usk_RTAdjust.xz) + (gl_Position.ww * _usk_RTAdjust.yw)), 0.0, gl_Position.w));
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.711331:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100

precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
    highp vec4 output_Stage1;
    {
        output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0, -0.5);
    }
    highp vec4 output_Stage2;
    {
        output_Stage2 = floor(output_Stage1 * 255.0 + 0.5) / 255.0;
        {
            output_Stage2.xyz = output_Stage2.w <= 0.0 ? vec3(0.0) : floor((output_Stage2.xyz / output_Stage2.w) * 255.0 + 0.5) / 255.0;
        }
    }
    {
        gl_FragColor = output_Stage2;
    }
}

--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _uuTextureSampler_0_Stage1;
in vec2 _uvTransformedCoords_0_Stage0;
void main(){
vec4 _uoutput_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
{
(_uoutput_Stage1 = texture(_uuTextureSampler_0_Stage1, _uvTransformedCoords_0_Stage0, -0.5));
}
vec4 _uoutput_Stage2 = vec4(0.0, 0.0, 0.0, 0.0);
{
(_uoutput_Stage2 = (floor(((_uoutput_Stage1 * 255.0) + 0.5)) / 255.0));
{
(_uoutput_Stage2.xyz = (((_uoutput_Stage2.w <= 0.0)) ? (vec3(0.0, 0.0, 0.0)) : ((floor((((_uoutput_Stage2.xyz / _uoutput_Stage2.w) * 255.0) + 0.5)) / 255.0))));
}
}
{
(webgl_FragColor = _uoutput_Stage2);
}
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.711418:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123451.711449:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123451.711474:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.711498:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use
[13137:13164:0224/123451.711630:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.715360:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100

precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
uniform highp mat3 uCoordTransformMatrix_0_Stage0;
attribute highp vec2 position;
attribute highp vec2 localCoord;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
    vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
    gl_Position = vec4(position.x, position.y, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}

--translated-shader--
#version 450
uniform vec4 _usk_RTAdjust;
uniform mat3 _uuCoordTransformMatrix_0_Stage0;
in vec2 _uposition;
in vec2 _ulocalCoord;
out vec2 _uvTransformedCoords_0_Stage0;
void main(){
(_uvTransformedCoords_0_Stage0 = (_uuCoordTransformMatrix_0_Stage0 * vec3(_ulocalCoord, 1.0)).xy);
(gl_Position = vec4(_uposition.x, _uposition.y, 0.0, 1.0));
(gl_Position = vec4(((gl_Position.xy * _usk_RTAdjust.xz) + (gl_Position.ww * _usk_RTAdjust.yw)), 0.0, gl_Position.w));
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.715881:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100

precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
    highp vec4 output_Stage1;
    {
        output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0, -0.5);
    }
    highp vec4 output_Stage2;
    {
        output_Stage2 = floor(output_Stage1 * 255.0 + 0.5) / 255.0;
        {
            output_Stage2.xyz = floor((output_Stage2.xyz * output_Stage2.w) * 255.0 + 0.5) / 255.0;
        }
    }
    {
        gl_FragColor = output_Stage2;
    }
}

--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _uuTextureSampler_0_Stage1;
in vec2 _uvTransformedCoords_0_Stage0;
void main(){
vec4 _uoutput_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
{
(_uoutput_Stage1 = texture(_uuTextureSampler_0_Stage1, _uvTransformedCoords_0_Stage0, -0.5));
}
vec4 _uoutput_Stage2 = vec4(0.0, 0.0, 0.0, 0.0);
{
(_uoutput_Stage2 = (floor(((_uoutput_Stage1 * 255.0) + 0.5)) / 255.0));
{
(_uoutput_Stage2.xyz = (floor((((_uoutput_Stage2.xyz * _uoutput_Stage2.w) * 255.0) + 0.5)) / 255.0));
}
}
{
(webgl_FragColor = _uoutput_Stage2);
}
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.715934:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123451.715962:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123451.715985:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.716006:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use
[13137:13164:0224/123451.716149:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.716194:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123451.716219:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use
[13137:13164:0224/123451.716258:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.718643:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100

precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
uniform highp mat3 uCoordTransformMatrix_0_Stage0;
attribute highp vec2 position;
attribute highp vec2 localCoord;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
    vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
    gl_Position = vec4(position.x, position.y, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}

--translated-shader--
#version 450
uniform vec4 _usk_RTAdjust;
uniform mat3 _uuCoordTransformMatrix_0_Stage0;
in vec2 _uposition;
in vec2 _ulocalCoord;
out vec2 _uvTransformedCoords_0_Stage0;
void main(){
(_uvTransformedCoords_0_Stage0 = (_uuCoordTransformMatrix_0_Stage0 * vec3(_ulocalCoord, 1.0)).xy);
(gl_Position = vec4(_uposition.x, _uposition.y, 0.0, 1.0));
(gl_Position = vec4(((gl_Position.xy * _usk_RTAdjust.xz) + (gl_Position.ww * _usk_RTAdjust.yw)), 0.0, gl_Position.w));
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.719589:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100

precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
highp vec4 TextureEffect_Stage1_c0_c0(highp vec4 _input) {
    highp vec4 _output;
    _output = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0, -0.5) * _input;
    return _output;
}
highp vec4 ConfigConversionEffect_Stage1_c1_c0(highp vec4 _input) {
    highp vec4 _output;
    _output = floor(_input * 255.0 + 0.5) / 255.0;
    {
        _output.xyz = _output.w <= 0.0 ? vec3(0.0) : floor((_output.xyz / _output.w) * 255.0 + 0.5) / 255.0;
    }
    return _output;
}
void main() {
    highp vec4 output_Stage1;
    {
        output_Stage1 = ConfigConversionEffect_Stage1_c1_c0(TextureEffect_Stage1_c0_c0(vec4(1.0)));
    }
    {
        gl_FragColor = output_Stage1;
    }
}

--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _uuTextureSampler_0_Stage1;
in vec2 _uvTransformedCoords_0_Stage0;
vec4 _uTextureEffect_Stage1_c0_c0(in vec4 _u_input){
vec4 _u_output = vec4(0.0, 0.0, 0.0, 0.0);
(_u_output = (texture(_uuTextureSampler_0_Stage1, _uvTransformedCoords_0_Stage0, -0.5) * _u_input));
return _u_output;
}
vec4 _uConfigConversionEffect_Stage1_c1_c0(in vec4 _u_input){
vec4 _u_output = vec4(0.0, 0.0, 0.0, 0.0);
(_u_output = (floor(((_u_input * 255.0) + 0.5)) / 255.0));
{
(_u_output.xyz = (((_u_output.w <= 0.0)) ? (vec3(0.0, 0.0, 0.0)) : ((floor((((_u_output.xyz / _u_output.w) * 255.0) + 0.5)) / 255.0))));
}
return _u_output;
}
void main(){
vec4 _uoutput_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
{
(_uoutput_Stage1 = _uConfigConversionEffect_Stage1_c1_c0(_uTextureEffect_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0))));
}
{
(webgl_FragColor = _uoutput_Stage1);
}
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123451.719694:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123451.719730:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123451.719755:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.719783:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use
[13137:13164:0224/123451.719923:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.846593:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.847049:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123451.847336:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123451.847608:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123451.847847:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123451.848079:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123451.848311:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123451.848580:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.041883:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.050873:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.054023:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.075902:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.075951:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.075975:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.076011:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.076032:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.076052:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.076071:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.076090:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.091838:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.091918:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.091956:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.092005:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.092044:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.092067:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.092089:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.092111:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.234649:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.234685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.234702:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.234734:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.235563:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#define TexCoordPrecision highp
attribute float a_index;
attribute TexCoordPrecision vec4 a_position;
uniform TexCoordPrecision vec2 quad[4];
uniform mat4 matrix;
varying TexCoordPrecision vec2 v_texCoord;
attribute TexCoordPrecision vec2 a_texCoord;
uniform TexCoordPrecision vec4 vertexTexTransform;
void main() {
  // Compute indices for uniform arrays.
  int vertex_index = int(a_index);
  
  // Compute the position.
  vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w);
  gl_Position = matrix * pos;
  // Compute texture coordinates.
  vec2 texCoord = a_texCoord;
  texCoord = texCoord * vertexTexTransform.zw +
             vertexTexTransform.xy;
  v_texCoord = texCoord;
}

--translated-shader--
#version 450
in float _ua_index;
in vec4 _ua_position;
uniform vec2 _uquad[4];
uniform mat4 _umatrix;
out vec2 _uv_texCoord;
in vec2 _ua_texCoord;
uniform vec4 _uvertexTexTransform;
void main(){
int _uvertex_index = int(_ua_index);
vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w);
(gl_Position = (_umatrix * _upos));
vec2 _utexCoord = _ua_texCoord;
(_utexCoord = ((_utexCoord * _uvertexTexTransform.zw) + _uvertexTexTransform.xy));
(_uv_texCoord = _utexCoord);
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123452.236685:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#define LutLookup texture2D
#define TexCoordPrecision mediump
#define SamplerType sampler2D
#define TextureLookup texture2D
precision mediump float;
uniform SamplerType s_texture;
varying TexCoordPrecision vec2 v_texCoord;
void main() {
  // Texture lookup
  TexCoordPrecision vec2 texCoord = v_texCoord;
  vec4 texColor = TextureLookup(s_texture, texCoord);
  // Write the fragment color
  gl_FragColor = vec4(texColor.rgb, 1.0);
}

--translated-shader--
#version 450
out vec4 webgl_FragColor;
uniform sampler2D _us_texture;
in vec2 _uv_texCoord;
void main(){
vec2 _utexCoord = _uv_texCoord;
vec4 _utexColor = texture(_us_texture, _utexCoord);
(webgl_FragColor = vec4(_utexColor.xyz, 1.0));
}

--info-log--
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES

[13137:13164:0224/123452.236980:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123452.237005:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.237023:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.237041:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.237058:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.237079:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.237114:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.237134:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.237152:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.237169:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.237187:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.237212:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.237230:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.237247:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.237264:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.237282:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.237305:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.237323:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.237341:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.237358:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.237376:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.237403:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.237423:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.237443:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.237460:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.237478:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.237504:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.237521:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.237538:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.237555:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.237572:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.317798:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123452.317855:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.318016:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.318063:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.318116:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.318157:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.318180:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.318199:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.318220:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.509323:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.509415:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.509454:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.509499:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.509575:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked
[13137:13164:0224/123452.509614:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.509646:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.509675:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.509706:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.509739:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.509784:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.509818:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.509849:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.509880:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.509914:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.509955:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.509987:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.510018:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.510050:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.510082:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.510123:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.510157:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.510189:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.510221:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.510253:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.510309:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.510343:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.510373:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.510405:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.510437:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
[13137:13164:0224/123452.510477:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use
[13137:13164:0224/123452.510509:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use
[13137:13164:0224/123452.510540:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use
[13137:13164:0224/123452.510570:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use
[13137:13164:0224/123452.510602:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program.
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Old 02-24-2022, 06:18 PM   #2
kovidgoyal
creator of calibre
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Posts: 44,074
Karma: 22669822
Join Date: Oct 2006
Location: Mumbai, India
Device: Various
This is a GPU driver bug. You can try running without hardware acceleration as descibed in https://doc.qt.io/qt-5/qtwebengine-debugging.html or update your gpu drivers.
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