Sun November 21 2004
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01:56 PM by sUnShInE in Archive | Handhelds and Smartphones
Not good for products that only offer a mere 23Mb of memory to play with. These issues are causing many users to cancel their orders to wait until the memory problems are addressed. Given that most of the people who buy new toys as soon as they're released are tech phreaks and developers, this doesn't bode well for a company who has already seen their market share dip below that of the Windows CE market. Via Slashdot |
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Fri November 19 2004
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07:05 PM by Francesco in E-Book General | Reading Recommendations
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Thu November 18 2004
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08:38 PM by ricmac in Miscellaneous | Lounge I did an interview with Tim O'Reilly, which I published in 3 parts over on my personal blog Read/Write Web. MobileRead regulars may be interested especially in Part 3, where Tim discusses eBooks and book publishing in general in the 21st century. |
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07:28 PM by cbarnett in E-Book Software | Reading and Management Gowerpoint have just released the newest version of ubook - version 0.9a. Here's what's new (from the website): # Added Install program for all versions. Future features planned: # i-book - Ability to easily read images-book, i.e. book made of images only, like magazine scans or comic books. One important point, is that ubook, from this version on, is now a shareware product. A licence costs $12US and works for all versions of the reader. The unlicenced version is not crippled in any way, but pops up an about screen every now and then. Licenced users also get access to other goodies like the larger versions of the 1913 Websters dictionary (> 3MB), more skins, and the promise of more stuff to come. In my opinion, $12 is pretty reasonable for a product of this quality, and the level of support from David at Gowerpoint is excellent. I've already registered... Craig. |
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03:34 PM by Bob Russell in Archive | Handhelds and Smartphones
As you are probably aware, Handango is one of the top PDA software web stores. It has recently boasted some positive press regarding it's success. The topic of discussion is a change in the way Handango determines the best selling software. Instead of counting the number of copies sold, they have just converted to counting the most revenue produced by the sales. As a result there is a large bias towards the higher priced software, especially when it's not discounted. It could be argued that this is a way to avoid some of the problems associated with titles getting too popular due to price cuts that don't last, but one has to think that the primary motivation is to get the biggest revenue producing titles high on the list. That's a powerful marketing tool, so I'm sure they want to get the most profitable titles the best publicity. |
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02:52 PM by sUnShInE in Archive | Portable Audio/Video
Well, not really, but you can patch together a type of custom flip book, by scroll-wheeling through thousands of pics, creating the illusion of a movie. Time on your hands? Cool use of your 'spensive toy? (Yea, maybe to both...) Either way, it's a tip to Apple of what we gadgetphreaks are a'hankerin' for! Read about it via Engadget. |
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10:59 AM by Alexander Turcic in Archive | Handhelds and Smartphones
For more info, check out the PocketGamer review and the PDArcade review. A test version is available for download. In this regard, we would like to wish Peter Balogh from PDAMill all the best for his upcoming wedding!! |
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07:17 AM by Colin Dunstan in Archive | Handhelds and Smartphones
These types of applications are not natively capable of operating effectively in a VGA system, as they will only draw to a QVGA resolution display area. As such, a VGA-aware operating system (like Windows Mobile 2003 Second Edition for Pocket PC) “translates”, via software, graphics accesses from a QVGA-specific application into the display area of a VGA system. This enables applications that are coded with an assumption of QVGA to operate effectively in a VGA system. However, the operating system “translation” to VGA adds significant processing overhead. As a result, any measurement tests that are specifically designed to QVGA will show abnormal results when run on a VGA system. This is explicitly due to the overhead in the operating system associated with turning those QVGA-based calls into VGA-aware calls. At least there is an unofficial solution to this problem: use a tweaked GAPI driver (more info). |
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