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02-24-2022, 01:37 PM | #1 |
Junior Member
Posts: 3
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Join Date: Feb 2022
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Viewer opens with white screen on Ubuntu 21.10 and otherwise doesn't work
I'd been having this issue for a while on this device, so I tried reinstalling Calibre from the command on the website. Exact same result. If I try opening a book after running Calibre in the terminal, I get this long error:
Code:
[13137:13164:0224/123451.370150:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #define TexCoordPrecision highp attribute float a_index; attribute TexCoordPrecision vec4 a_position; uniform TexCoordPrecision vec2 quad[4]; uniform mat4 matrix; void main() { // Compute indices for uniform arrays. int vertex_index = int(a_index); // Compute the position. vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w); gl_Position = matrix * pos; } --translated-shader-- #version 450 in float _ua_index; in vec4 _ua_position; uniform vec2 _uquad[4]; uniform mat4 _umatrix; void main(){ int _uvertex_index = int(_ua_index); vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w); (gl_Position = (_umatrix * _upos)); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.370666:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #define LutLookup texture2D precision mediump float; uniform vec4 color; void main() { // Uniform color vec4 texColor = color; // Write the fragment color gl_FragColor = texColor; } --translated-shader-- #version 450 out vec4 webgl_FragColor; uniform vec4 _ucolor; void main(){ vec4 _utexColor = _ucolor; (webgl_FragColor = _utexColor); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.370746:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123451.370766:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.370785:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123451.370801:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123451.370892:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.370913:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.370928:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123451.370944:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123451.370961:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.652657:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.652715:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123451.652738:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123451.652857:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.652887:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.652906:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123451.652923:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123451.652942:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.710752:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #version 100 precision mediump float; precision mediump sampler2D; uniform highp vec4 sk_RTAdjust; uniform highp mat3 uCoordTransformMatrix_0_Stage0; attribute highp vec2 position; attribute highp vec2 localCoord; varying highp vec2 vTransformedCoords_0_Stage0; void main() { vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; gl_Position = vec4(position.x, position.y, 0.0, 1.0); gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); } --translated-shader-- #version 450 uniform vec4 _usk_RTAdjust; uniform mat3 _uuCoordTransformMatrix_0_Stage0; in vec2 _uposition; in vec2 _ulocalCoord; out vec2 _uvTransformedCoords_0_Stage0; void main(){ (_uvTransformedCoords_0_Stage0 = (_uuCoordTransformMatrix_0_Stage0 * vec3(_ulocalCoord, 1.0)).xy); (gl_Position = vec4(_uposition.x, _uposition.y, 0.0, 1.0)); (gl_Position = vec4(((gl_Position.xy * _usk_RTAdjust.xz) + (gl_Position.ww * _usk_RTAdjust.yw)), 0.0, gl_Position.w)); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.711331:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #version 100 precision mediump float; precision mediump sampler2D; uniform sampler2D uTextureSampler_0_Stage1; varying highp vec2 vTransformedCoords_0_Stage0; void main() { highp vec4 output_Stage1; { output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0, -0.5); } highp vec4 output_Stage2; { output_Stage2 = floor(output_Stage1 * 255.0 + 0.5) / 255.0; { output_Stage2.xyz = output_Stage2.w <= 0.0 ? vec3(0.0) : floor((output_Stage2.xyz / output_Stage2.w) * 255.0 + 0.5) / 255.0; } } { gl_FragColor = output_Stage2; } } --translated-shader-- #version 450 out vec4 webgl_FragColor; uniform sampler2D _uuTextureSampler_0_Stage1; in vec2 _uvTransformedCoords_0_Stage0; void main(){ vec4 _uoutput_Stage1 = vec4(0.0, 0.0, 0.0, 0.0); { (_uoutput_Stage1 = texture(_uuTextureSampler_0_Stage1, _uvTransformedCoords_0_Stage0, -0.5)); } vec4 _uoutput_Stage2 = vec4(0.0, 0.0, 0.0, 0.0); { (_uoutput_Stage2 = (floor(((_uoutput_Stage1 * 255.0) + 0.5)) / 255.0)); { (_uoutput_Stage2.xyz = (((_uoutput_Stage2.w <= 0.0)) ? (vec3(0.0, 0.0, 0.0)) : ((floor((((_uoutput_Stage2.xyz / _uoutput_Stage2.w) * 255.0) + 0.5)) / 255.0)))); } } { (webgl_FragColor = _uoutput_Stage2); } } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.711418:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123451.711449:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123451.711474:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.711498:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use [13137:13164:0224/123451.711630:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.715360:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #version 100 precision mediump float; precision mediump sampler2D; uniform highp vec4 sk_RTAdjust; uniform highp mat3 uCoordTransformMatrix_0_Stage0; attribute highp vec2 position; attribute highp vec2 localCoord; varying highp vec2 vTransformedCoords_0_Stage0; void main() { vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; gl_Position = vec4(position.x, position.y, 0.0, 1.0); gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); } --translated-shader-- #version 450 uniform vec4 _usk_RTAdjust; uniform mat3 _uuCoordTransformMatrix_0_Stage0; in vec2 _uposition; in vec2 _ulocalCoord; out vec2 _uvTransformedCoords_0_Stage0; void main(){ (_uvTransformedCoords_0_Stage0 = (_uuCoordTransformMatrix_0_Stage0 * vec3(_ulocalCoord, 1.0)).xy); (gl_Position = vec4(_uposition.x, _uposition.y, 0.0, 1.0)); (gl_Position = vec4(((gl_Position.xy * _usk_RTAdjust.xz) + (gl_Position.ww * _usk_RTAdjust.yw)), 0.0, gl_Position.w)); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.715881:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #version 100 precision mediump float; precision mediump sampler2D; uniform sampler2D uTextureSampler_0_Stage1; varying highp vec2 vTransformedCoords_0_Stage0; void main() { highp vec4 output_Stage1; { output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0, -0.5); } highp vec4 output_Stage2; { output_Stage2 = floor(output_Stage1 * 255.0 + 0.5) / 255.0; { output_Stage2.xyz = floor((output_Stage2.xyz * output_Stage2.w) * 255.0 + 0.5) / 255.0; } } { gl_FragColor = output_Stage2; } } --translated-shader-- #version 450 out vec4 webgl_FragColor; uniform sampler2D _uuTextureSampler_0_Stage1; in vec2 _uvTransformedCoords_0_Stage0; void main(){ vec4 _uoutput_Stage1 = vec4(0.0, 0.0, 0.0, 0.0); { (_uoutput_Stage1 = texture(_uuTextureSampler_0_Stage1, _uvTransformedCoords_0_Stage0, -0.5)); } vec4 _uoutput_Stage2 = vec4(0.0, 0.0, 0.0, 0.0); { (_uoutput_Stage2 = (floor(((_uoutput_Stage1 * 255.0) + 0.5)) / 255.0)); { (_uoutput_Stage2.xyz = (floor((((_uoutput_Stage2.xyz * _uoutput_Stage2.w) * 255.0) + 0.5)) / 255.0)); } } { (webgl_FragColor = _uoutput_Stage2); } } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.715934:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123451.715962:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123451.715985:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.716006:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use [13137:13164:0224/123451.716149:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.716194:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123451.716219:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use [13137:13164:0224/123451.716258:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.718643:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #version 100 precision mediump float; precision mediump sampler2D; uniform highp vec4 sk_RTAdjust; uniform highp mat3 uCoordTransformMatrix_0_Stage0; attribute highp vec2 position; attribute highp vec2 localCoord; varying highp vec2 vTransformedCoords_0_Stage0; void main() { vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; gl_Position = vec4(position.x, position.y, 0.0, 1.0); gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); } --translated-shader-- #version 450 uniform vec4 _usk_RTAdjust; uniform mat3 _uuCoordTransformMatrix_0_Stage0; in vec2 _uposition; in vec2 _ulocalCoord; out vec2 _uvTransformedCoords_0_Stage0; void main(){ (_uvTransformedCoords_0_Stage0 = (_uuCoordTransformMatrix_0_Stage0 * vec3(_ulocalCoord, 1.0)).xy); (gl_Position = vec4(_uposition.x, _uposition.y, 0.0, 1.0)); (gl_Position = vec4(((gl_Position.xy * _usk_RTAdjust.xz) + (gl_Position.ww * _usk_RTAdjust.yw)), 0.0, gl_Position.w)); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.719589:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #version 100 precision mediump float; precision mediump sampler2D; uniform sampler2D uTextureSampler_0_Stage1; varying highp vec2 vTransformedCoords_0_Stage0; highp vec4 TextureEffect_Stage1_c0_c0(highp vec4 _input) { highp vec4 _output; _output = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0, -0.5) * _input; return _output; } highp vec4 ConfigConversionEffect_Stage1_c1_c0(highp vec4 _input) { highp vec4 _output; _output = floor(_input * 255.0 + 0.5) / 255.0; { _output.xyz = _output.w <= 0.0 ? vec3(0.0) : floor((_output.xyz / _output.w) * 255.0 + 0.5) / 255.0; } return _output; } void main() { highp vec4 output_Stage1; { output_Stage1 = ConfigConversionEffect_Stage1_c1_c0(TextureEffect_Stage1_c0_c0(vec4(1.0))); } { gl_FragColor = output_Stage1; } } --translated-shader-- #version 450 out vec4 webgl_FragColor; uniform sampler2D _uuTextureSampler_0_Stage1; in vec2 _uvTransformedCoords_0_Stage0; vec4 _uTextureEffect_Stage1_c0_c0(in vec4 _u_input){ vec4 _u_output = vec4(0.0, 0.0, 0.0, 0.0); (_u_output = (texture(_uuTextureSampler_0_Stage1, _uvTransformedCoords_0_Stage0, -0.5) * _u_input)); return _u_output; } vec4 _uConfigConversionEffect_Stage1_c1_c0(in vec4 _u_input){ vec4 _u_output = vec4(0.0, 0.0, 0.0, 0.0); (_u_output = (floor(((_u_input * 255.0) + 0.5)) / 255.0)); { (_u_output.xyz = (((_u_output.w <= 0.0)) ? (vec3(0.0, 0.0, 0.0)) : ((floor((((_u_output.xyz / _u_output.w) * 255.0) + 0.5)) / 255.0)))); } return _u_output; } void main(){ vec4 _uoutput_Stage1 = vec4(0.0, 0.0, 0.0, 0.0); { (_uoutput_Stage1 = _uConfigConversionEffect_Stage1_c1_c0(_uTextureEffect_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)))); } { (webgl_FragColor = _uoutput_Stage1); } } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123451.719694:ERROR:gles2_cmd_decoder.cc(10567)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123451.719730:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123451.719755:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.719783:ERROR:gles2_cmd_decoder.cc(9978)] [.RendererMainThread-0x9d2600]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: no program in use [13137:13164:0224/123451.719923:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.846593:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.847049:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123451.847336:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123451.847608:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123451.847847:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123451.848079:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123451.848311:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123451.848580:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.041883:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.050873:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.054023:ERROR:gles2_cmd_decoder.cc(10878)] [.RendererMainThread-0x9d2600]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.075902:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.075951:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.075975:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.076011:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.076032:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.076052:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.076071:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.076090:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.091838:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.091918:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.091956:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.092005:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.092044:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.092067:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.092089:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.092111:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.234649:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.234685:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.234702:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.234734:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.235563:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #define TexCoordPrecision highp attribute float a_index; attribute TexCoordPrecision vec4 a_position; uniform TexCoordPrecision vec2 quad[4]; uniform mat4 matrix; varying TexCoordPrecision vec2 v_texCoord; attribute TexCoordPrecision vec2 a_texCoord; uniform TexCoordPrecision vec4 vertexTexTransform; void main() { // Compute indices for uniform arrays. int vertex_index = int(a_index); // Compute the position. vec4 pos = vec4(quad[vertex_index], a_position.z, a_position.w); gl_Position = matrix * pos; // Compute texture coordinates. vec2 texCoord = a_texCoord; texCoord = texCoord * vertexTexTransform.zw + vertexTexTransform.xy; v_texCoord = texCoord; } --translated-shader-- #version 450 in float _ua_index; in vec4 _ua_position; uniform vec2 _uquad[4]; uniform mat4 _umatrix; out vec2 _uv_texCoord; in vec2 _ua_texCoord; uniform vec4 _uvertexTexTransform; void main(){ int _uvertex_index = int(_ua_index); vec4 _upos = vec4(_uquad[int(clamp(float(_uvertex_index), 0.0, float(3)))], _ua_position.z, _ua_position.w); (gl_Position = (_umatrix * _upos)); vec2 _utexCoord = _ua_texCoord; (_utexCoord = ((_utexCoord * _uvertexTexTransform.zw) + _uvertexTexTransform.xy)); (_uv_texCoord = _utexCoord); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123452.236685:ERROR:shader_manager.cc(133)] Shader translator allowed/produced an invalid shader unless the driver is buggy: --Log from shader translator-- --original-shader-- #define LutLookup texture2D #define TexCoordPrecision mediump #define SamplerType sampler2D #define TextureLookup texture2D precision mediump float; uniform SamplerType s_texture; varying TexCoordPrecision vec2 v_texCoord; void main() { // Texture lookup TexCoordPrecision vec2 texCoord = v_texCoord; vec4 texColor = TextureLookup(s_texture, texCoord); // Write the fragment color gl_FragColor = vec4(texColor.rgb, 1.0); } --translated-shader-- #version 450 out vec4 webgl_FragColor; uniform sampler2D _us_texture; in vec2 _uv_texCoord; void main(){ vec2 _utexCoord = _uv_texCoord; vec4 _utexColor = texture(_us_texture, _utexCoord); (webgl_FragColor = vec4(_utexColor.xyz, 1.0)); } --info-log-- 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 1.00 ES, and 3.00 ES [13137:13164:0224/123452.236980:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123452.237005:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.237023:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.237041:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.237058:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.237079:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.237114:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.237134:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.237152:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.237169:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.237187:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.237212:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.237230:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.237247:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.237264:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.237282:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.237305:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.237323:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.237341:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.237358:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.237376:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.237403:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.237423:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.237443:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.237460:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.237478:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.237504:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.237521:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.237538:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.237555:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.237572:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.317798:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123452.317855:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.318016:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.318063:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.318116:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.318157:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.318180:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.318199:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.318220:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.509323:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.509415:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.509454:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.509499:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.509575:ERROR:gles2_cmd_decoder.cc(10567)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUseProgram: program not linked [13137:13164:0224/123452.509614:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.509646:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.509675:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.509706:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.509739:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.509784:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.509818:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.509849:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.509880:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.509914:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.509955:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.509987:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.510018:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.510050:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.510082:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.510123:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.510157:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.510189:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.510221:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.510253:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.510309:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.510343:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.510373:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.510405:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.510437:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. [13137:13164:0224/123452.510477:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform1i: no program in use [13137:13164:0224/123452.510509:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: no program in use [13137:13164:0224/123452.510540:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: no program in use [13137:13164:0224/123452.510570:ERROR:gles2_cmd_decoder.cc(9978)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix4fv: no program in use [13137:13164:0224/123452.510602:ERROR:gles2_cmd_decoder.cc(10878)] [.DisplayCompositor]RENDER WARNING: Drawing with no current shader program. |
02-24-2022, 06:18 PM | #2 |
creator of calibre
Posts: 44,384
Karma: 23766374
Join Date: Oct 2006
Location: Mumbai, India
Device: Various
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This is a GPU driver bug. You can try running without hardware acceleration as descibed in https://doc.qt.io/qt-5/qtwebengine-debugging.html or update your gpu drivers.
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