06-22-2012, 05:58 AM | #811 |
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I think i messed up real bad.
I bought a 7x7 grid at level 2. Now i have to wait some more till i level up. Thanks for all the gifts (esp. Baen Bucks) you all sent. Sent some gifts to all the needy MR members. I wish we could also buy some surge points as well. |
06-22-2012, 04:31 PM | #812 | |
Wizard
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Quote:
bernie |
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06-23-2012, 05:59 AM | #813 |
Space Cadet
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I'm trying a different tactic this time round. I'm going to stick to level 7 for a while and stockpile resources before joining alliances or upgrading further.
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06-23-2012, 01:01 PM | #814 |
Guru
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I've just got back from a week away by the beach and have started my freehold now. I've called it Ghostyjack like my name here.
Just got to level two and am noticing quite a bit different from the beta. Will have to relearn it. |
06-23-2012, 02:02 PM | #815 |
Surfin the alpha waves ~~
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Not a conscious decision on my part, but last time around I was much more focused on building alliances, while this time around I'm leveling up faster.
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06-23-2012, 02:18 PM | #816 |
Connoisseur
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It's starting to feel like I'm playing tommy ball, the rules change so fast!
So I level up, note that there are no projects for the next level and that I'll have enough bucks in X turns. I go do something else for X turns and when next I log in, there are new projects (fun) and a much higher cost to level up (x 7 in addition to the cost of the projects, not so fun). I can afford all the projects in one go, do them, and note that I'll have the bucks to level up in Y turns. I log in after Y turns, and the price to level up has almost doubled... |
06-24-2012, 01:10 PM | #817 |
Devourer of Books
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Yay! It FINALLY let me sell the original city core that you start with!
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06-25-2012, 03:00 PM | #818 |
Illiterate newbie
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Maybe I should start speding my 10 mill... To something...
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06-27-2012, 10:47 PM | #819 |
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I've found that in the live version the population bumps impact food and energy instead just energy, and that at levels around where I'm currently at, it's easier to keep up with energy than it is with food. It looks like around level 12, there may be some catch up food assets. I've found that while it's expensive to level up, I've got the right edge filled with core assets and textile plants and they help keep me slightly positive for food and energy. I'm still able to bump my population by 3-5% or more each cycle.
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06-28-2012, 03:33 PM | #820 |
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I rounded level 15 today. Textile plants are no longer useful, get Passion fruits instead. Ditto for Promethiums for energy, get District Heat Pumps, Vulcan Drills or Spinning Jennys instead. Plaster free spaces with Bynum Brothers Broomworks, they give almost as much bucks per round as they surge, and they upgrade well. Bucks from assets is sky high thanks to 'em. As for food, Winery (project completed asset for an earlier level) are only good up to level 15, they don't upgrade as well as cheaper alternatives.
15 Except for the continued sudden appearance of projects just when I have enough to level up, this round has been e-a-s-y. I'll have enough money for level 16 in 6 turns, so that makes me wonder why there is only one player at level 16 so far...
Baen Bucks: 17,051,822 Baen Bliss: 3,654,725 Population: 549,580 Food: 4,939,025 Energy: 4,787,061 Military: 3,744,515 Surge Pts Left this Cycle: 118/75 Total Bucks per Cycle: 10,581,022 from Assets: 2,337,322 Political Adj to Asset Bucks: +35%from Pop.: 8,243,700 Bliss - Base Need: 1,181,615 Low-Bliss Cost: 0 Energy - Base Need: 390,421 Low-Energy Bliss Cost: 0% Food - Base Need: 542,385 Low Food Bliss Pct Penalty: 0% Famine Pop. Loss: 0 |
06-28-2012, 04:03 PM | #821 | |
Wizard
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Quote:
My freehold gbm 15 bernie
Baen Bucks: 227,952,317 Baen Bliss: 9,841,833 Population: 1,210,692 Food: 10,866,351 Energy: 10,763,229 Military: 4,479,890 Surge Pts Left this Cycle: 9/75 Total Bucks per Cycle: 21,011,918 from Assets: 2,851,538 from Pop.: 18,160,380 Political Adj to Asset Bucks: +75% Bliss - Base Need: 4,393,719 Low-Bliss Cost: 0 Energy - Base Need: 1,077,693 Low-Energy Bliss Cost: 0% Food - Base Need: 1,180,815 Low Food Bliss Pct Penalty: 0% Famine Pop. Loss: 0 |
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06-28-2012, 05:30 PM | #822 |
Illiterate newbie
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Food seems to be the limiting factor for my population increse at 11 level...
11 Baen Bucks: 8,812,137 Baen Bliss: 706,569 Population: 147,270 Food: 893,382 Energy: 941,593 Military: 436,587 Surge Pts Left this Cycle: 1/55 Total Bucks per Cycle: 1,926,302 from Assets: 306,332 from Pop.: 1,619,970 Political Adj to Asset Bucks: +23% Bliss - Base Need: 191,124 Low-Bliss Cost: 0 Energy - Base Need: 57,973 Low-Energy Bliss Cost: 0% Food - Base Need: 9,762 Low Food Bliss Pct Penalty: 0% Famine Pop. Loss: 0 |
06-28-2012, 05:34 PM | #823 | |
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Quote:
Actually, new asset tomato cages cost less and surge the same - grab those instead. |
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06-29-2012, 01:19 AM | #824 |
Wizard
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I'm at level 12. I was out of town and/or busy the last two weekends, otherwise I'd probably be up at level 15 with the rest of the leaders. I've been leveling up about once a day lately, but I haven't been adding alliances lately.
Baen Bucks: 2,099,827 Baen Bliss: 1,433,113 Population: 332,110 Food: 2,194,088 Energy: 2,197,420 Military: 642,224 Surge Pts Left this Cycle: 6/60 Total Bucks per Cycle: 4,400,035 from Assets: 414,715 from Pop.: 3,985,320 Political Adj to Asset Bucks: -15% Bliss - Base Need: 187,701 Low-Bliss Cost: 0 Energy - Base Need: 38,705 Low-Energy Bliss Cost: 0% Food - Base Need: 35,373 Low Food Bliss Pct Penalty: 0% Famine Pop. Loss: 0 Ekaros, I think the trick at level 8-12 is to have several food or energy cores along with any of the cores at a higher level than you're at which you get for finishing projects. Surround the cores with leveled up textile plants to limit the population growth, and either take away a textile plant or use a population gift. At level 11, if you can't surge cores, use upgraded Kelvin's coolers for food, I think they're 10.8k for 11 surge. If you need a population gift and you know that you can get to the website just after a cycle turn and again right before the next cycle turn, switch to your want to population right after the turn, and then back to your usual preference right before the next turn. I did that and got a bunch of population gifts (thanks, all), and it came in handy when I forgot to check for whacks and lost 20k population. Last edited by bgalbrecht; 06-29-2012 at 01:52 AM. |
06-29-2012, 02:03 AM | #825 |
Wizzard
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I'm up to Level 11 as of this cycle. I freely admit I'm a lazy player and I spent most of my actual game time figuring out where and how to re-gift stuff (I've started outright trashing received Pop on the reasoning that likely no one really wants it in 8000-sized 10-gifts-redeemable-per-cycle increments when they can get it for "free" by adjusting a core surge if they can afford to add at all).
But my asset yield and thus upleveling speed has rapidly increased once I was able to stuff every free square with those Bynum Brothers Broomworks yesterday. Baen Bucks: 2,523 Baen Bliss: 12,957 Population: 2,289 Food: 340,525 Energy: 366,313 Military: 371,222 Surge Pts Left this Cycle: 0/55 Total Bucks per Cycle: 1,370,617 from Assets: 1,345,438 from Pop.: 25,179 Political Adj to Asset Bucks: +25% Bliss - Base Need: 4,946 Low-Bliss Cost: 0 Energy - Base Need: 352,579 Low-Energy Bliss Cost: 0% |
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