07-29-2008, 11:48 AM | #61 | |
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Thanks!!
Great work! Thanks for the effort!
I look forward to the enhancements mentioned. I was able to get a new title working by using your method. I will probably be able to get others going now too! I believe my method of editing the xml file was faulty before... Quote:
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05-18-2009, 01:56 PM | #62 |
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Where are these files now?
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11-17-2009, 12:34 PM | #63 |
Computer science student
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Location: Enschede, the Netherlands
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After disappearing for more then a year.. I'm back. I'm not porting Gargoyle any longer, but have been working on my very own IF player. Read about it in this thread:
https://www.mobileread.com/forums/showthread.php?t=62480 |
05-02-2010, 09:02 AM | #64 |
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Hi
I've been able to compile the Gargoyle version from wm vanvliet, and added a number of features: - Move the window to the top, left position of the screen. - Word autocompletion when the TAB key is pressed. - Use of a modified version of xepdmgr to manage screen auto-update (fastest screen response than previous version). - Added support por GLORB, ZBLORB file. To achieve this I've drop in the newest versions of GIT and GLULXE for Gargoyle. It is a pleasure to play the games with the autocompletion feature (likewise DS-FROTZ). Now I want to add scribbles, because they are much needed to play properly this type of games. I was thinking in opening a new window for hand-writting and taking anotations and switch forth and back with the gargoyle window. Is there some tutorial about compiling a program with scribbles support ?. P.D.: Also i've compiled the newest version of Gargoyle(2009) and it is working under qemu using the vmware image found in this phorum. I did the proper modifications to the source code to add support to the iliad keyboard and to represeh the screen but in the real hardware the program refuses to boot. Can someone give me some guidance ? Last edited by saimazoom; 05-02-2010 at 09:04 AM. |
05-07-2010, 06:42 AM | #65 |
Computer science student
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Location: Enschede, the Netherlands
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Can you give a link to the code?
I would gladly take a look at both your working version and your new Gargoyle which refuses to boot. |
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05-14-2010, 06:57 PM | #66 |
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Finally I was able to add to your source all the new TADS, Glulx, GIT and Inform new versions (as it can be found in the Gargoyle 2009). Now it is possible to play The King of Shreds and Patches, Alabaster, city of secrets and so on. I'll post the code and compiled binaries tomorrow. Do you have some suggestion about how to add scribbles? In the meanwhile I'm keeping close a notebook to draw maps.
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05-15-2010, 12:58 PM | #67 |
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So er, are there any chances for a engine that'd support Legend games? You know, they have graphics too I've played Gateway and Eric the Unready out of those and I really enjoyed them. But I'm happy with this too, I think I'll start plodding through Leather Goddesses of Phobos some time soon
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05-16-2010, 11:41 AM | #68 | |
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Can they be played by Gargoyle ?. Gargoyle supports a big number of formats...
Quote:
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09-01-2011, 05:49 AM | #69 |
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Device: illiad
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Gargoyle 2010 port
Sorry for the delay, but life happens (a baby, moving home). This version of Gargoyle for Illiad includes the most up-to-date versions of the Terps, meaning that glulx-acceleratos and .gblorb files are supported. I've also added a feature of my own: pressing the TAB key an autocomplete word feature is activated (ala command shell in Linux).
Source code for Gargoyle 2010 Compiled sources for Gargoyle 2010 Readme Random notes for compiling Gargoyle under Illiad. Thanks and sorry for the delay. Greetings. |
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