02-23-2021, 03:45 AM | #31 | |
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Quote:
For the issue with Signpost, I'd like to discuss this here first. My thoughts behind greying out only the cells in the middle of a sequence, and keeping the cells at the start and end active were that the start and end cells both still need to be connected, and that greying out the start would be the confusing way to do it. Grey-out should indicate that one can ignore there cells; but the start cell is still relevant so it should not be greyed out? Furthermore, the start cell in a sequence is additonally marked with a dot left to the arrow, so this should also protect a little bit to accidentally re-connecting this cell to another target. A possible change could be to grey out all arrows in a sequence, but keep the letter sequence indicators of the start and end cell in black. Alternatively grey out the start/middle arrows, keep the end cell all black, and the start cell with a black letter but a grey arrow. Third option: Middle cells all greyed out, start cell black letter/grey arrow, end cell grey letter/black arrow. Would this be less confusing while still keeping enough attention on the relevant start/end cells? Thoughts? I think the third option might be the best, as this shows most clearly that the start cell is the entry point to a sequence, and the end cell the exit from the sequence? Last edited by GerReader; 02-23-2021 at 03:49 AM. |
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02-23-2021, 04:32 AM | #32 |
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My brain is working the following way : if a dot is black, it needs to be connected. If an arrow is black, it needs to connect to a dot. Everything else is scanned out.
AFAIK, it was exactly that in the previous version. Is there a problem with that way of working ? For the numbers, it makes sense to keep black the numbers of both ends while greying out those in the middle of a sequence. Of course, that’s only my way of seeing it ;-) |
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02-23-2021, 05:09 AM | #33 | |
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I made some tests this morning, and I think I now prefer solution 2) from above: a) Start of sequence: Black number/letter, black dot, grey arrow b) Middle of sequence: Grey number/letter, grey arrow c) End of sequence: Black number/letter, black arrow d) Unconnected cell: Black number, black dot, black arrow This should also be as close to the original as possible, and as I understand it, like your description. Last edited by GerReader; 02-23-2021 at 05:12 AM. |
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02-23-2021, 08:11 AM | #34 |
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V 0.7.5
Implemented bugfix & UI changes discussed here with ploum:
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02-23-2021, 12:32 PM | #35 |
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Thanks a lot. Sounds great. Thanks for your work, I’m completely addict to those games ;-)
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03-12-2021, 05:04 PM | #36 | ||
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V 0.7.6
Important quick bugfix update.
GitHub member 'm4mmon' found a sneaky bug in the game chooser, where on certain configurations it was not possible anymore to launch any game; the app just crashed when clicking any game button. This bugfix hopefully resolves this issue. I guess that this bug was also the cause for this: Quote:
Quote:
Please test and report if anything still goes wrong (or if all is okay now) Last edited by GerReader; 03-12-2021 at 05:09 PM. |
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04-24-2021, 05:38 AM | #37 |
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V 0.7.7
Next update ready.
Usual location: https://github.com/SteffenBauer/Pock...master/release Changes: * New grid type in Loopy puzzle: compass dodecagonal * Improved generator in Filling * Minor bugfixes and improvements in screen update * Deactivated puzzles Group and Sokoban Some remarks to the last point: After feedback from Simon, I decided to deactivate the two puzzles Group and Sokoban. Group is just too esoteric to be fun except for specialist mathematicians, and the generator of Sokoban is too low quality and is only producing extremely simple and boring puzzles. As Simon is understandably not comfortable to have these two puzzles in a collection available to the general audience, I decided to deactivate them. I never really played them, and I guess that they are not too popular with other people, anyway. |
04-25-2021, 11:25 AM | #38 | ||
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Thanks
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Quote:
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04-25-2021, 01:21 PM | #39 | ||
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You're welcome! Its really cool to see that other people are enjoying the app too!
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You have a Touch Lux 5, did I get that correctly? It would be really helpful for me if you could make some screenshots of the app (best of the game chooser screen, some different game screens like 'mines' and 'solo', and the parameter screen of 'solo', and post them here. |
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04-26-2021, 12:59 PM | #40 | |
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04-26-2021, 01:23 PM | #41 | |
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Thats looks actually quite ok, in comparison to other devices with a different resolution. The menus itself are rather big, but otherwise its okay, especially the game chooser looks usable now? Regarding the minus button on solo: That button is actually doing something else. The '+' button is adding all possible clues that don't contradict already placed numbers. (contradict as of row/column/area) You can use the '-' button after you placed some numbers. Pressing '-' will then remove from all hint marks those that aren't compatible with the full numbers anymore. I introduced these two buttons because putting in / removing clues on the game criteria (row/column/area) is just too tedious for me, I want to concentrate on the challenging aspects of the game. For a future version I am planning to introduce UI configuration for each game, so that one can configure if these buttons are present or not. Try it out like this: start a game by filling the marks with '+', then play a little bit, and then press '-' after you have filled in some numbers. It should become clear what this button is doing. Last edited by GerReader; 04-26-2021 at 01:26 PM. |
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04-27-2021, 03:42 AM | #42 | |
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Quote:
Code:
@Sgtpuzzles=Simon Tatham Puzzles |
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05-16-2021, 07:53 AM | #43 |
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V 0.7.8
Next update:
Usual location: https://github.com/SteffenBauer/Pock...master/release Changes: * Fixed an access of uninitialized memory, which caused occasional crashes launching an Ascent or Signpost puzzle * 'Place hints' button in Map now places only valid hint colours * Adjusted size requirements for tricky difficulty level in the Magnets puzzle (too small puzzle sizes caused the generator to hang) * Minor UI changes in Guess |
06-20-2021, 03:25 AM | #44 |
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Hey, I just tried the newest version on my Touch Lux 3 yesterday, and the puzzles scale much better now. I'm able to play with more squares than before.
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10-11-2021, 08:41 AM | #45 |
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Hi Steffen.
About Usabilty for "Solo": When I have highlighted a cell and then switch from "Fill" to "Notes" or back, the cell's status doesn't change. I have to select the cell again to make it switch. Also, in order to make it more visible, which status is selected, maybe it would help to have the number row use a smaller font when notation is active? |
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puzzle game, puzzles, sgt puzzles |
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