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02-09-2024, 11:09 PM | #16 | |
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Device: PB632 THD3
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Quote:
https://pocketbook-free.sourceforge.net/en/index.shtml |
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04-02-2024, 03:52 PM | #17 |
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I am interested in this idea, because I've wanted to play IF on an e-ink screen for years.
I'm looking into what it would take to make a KOReader plugin. |
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04-07-2024, 01:26 PM | #18 | ||
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Quote:
That app is actually for a different format called QSP: https://www.ifwiki.org/QSP Quote:
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06-16-2024, 03:55 PM | #19 |
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Device: Tobo Touch 2.0; Kobo Aura One; PocketBook Era
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Waiting impatiently..
Hi!
Any progress? I'd *love* to have Gargoyle on my PocketBook Era. I used to have Frotz on my Kobo Aura One (R.I.P.), which allowed me to play basic games, but Gargoyle offers so much more! Thanks for working on this! P.S.: The list of third-party software on my PocketBook Era incluides QT 5. Last edited by Biep; 06-16-2024 at 05:56 PM. Reason: Added P.S. |
06-23-2024, 07:56 AM | #20 |
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Location: Toulouse, France
Device: Vivlio Touch HD Plus
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News on a PocketBook port of Gargoyle
Last version of the SDK includes Qt (see https://www.mobileread.com/forums/sh...d.php?t=361705), so now it should be possible to build Qt applications. (@Biep Qt5 libraries being installed on devices is not sufficient to build an application that depends on Qt5; It's only a requirement. In previous versions of the SDK, the build stuff for Qt apps was missing).
I thus decided to give up writing a pure "Inkview" front-end based and started to work on a mostly unchanged build of Gargoyle. Detailed instructions to cross-compile garglk dependencies and try to build garglk itself are available in gargoyle-pocketbook-port Github project. For dependencies it now looks good. But the built gargoyle contains hard-coded paths, the path to fonts and the path to interpreter. So at present time it fails to run any interpreter. Remarks
Last edited by orontee; 06-23-2024 at 11:39 AM. Reason: News update |
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06-28-2024, 11:53 AM | #21 |
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Device: PocketBook Inkpad Color 3
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So great to see @orontee taking over this project. It was soon clear to me that without having previous experience with C/C++ development it was going to be a big project for me to even get started.
Maybe a separate thread to follow up with the progress on your Gargoyle for Pocketbook port would be good so people can see that there is clearly something on the works now? |
06-28-2024, 06:35 PM | #22 |
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Thanks for working on it! Don't expect any coding from me, but I am willing to help test anything you want (if it won't brick my Era or erase my stuff ).
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07-13-2024, 08:03 AM | #23 |
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News
Compilation is almost good. I started the application and loaded a Z5 story. I am stuck after few screens since there's no onscreen keyboard.
Note that I tried to load a glorb file; Crash... More positive, note that thanks to Harfbuzz the text rendering is very nice compared to the console rendering I first achieved with Frotz (cf. https://www.mobileread.com/forums/at...6&d=1704664918). Given the Qt file chooser is really ugly, the screen isn't recognized with correct resolution and there's no onscreen keyboard, and I am not a Qt lover, I see no reason to keep using Qt. So I'll switch back porting gargoyle with my own UI based on Inkview SDK. Be patient! Last edited by orontee; 07-13-2024 at 08:19 AM. |
07-13-2024, 06:16 PM | #24 |
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Device: PocketBook Inkpad Color 3
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Thanks for the update and those first screenshots of Gargoyle in a Pocketbook! that seems like great progress. An UI using Inkview will surely look cleaner. Looking forward to the next update.
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07-19-2024, 07:38 AM | #25 |
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Device: Tobo Touch 2.0; Kobo Aura One; PocketBook Era
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(If that doesn't show - it's applause.) Thanks for the work you are putting in it! |
07-19-2024, 07:44 AM | #26 |
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Device: Tobo Touch 2.0; Kobo Aura One; PocketBook Era
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Is there any other group programming for the PocketBook? They might have valuable knowledge.
I only know of KOReader, but they are not too focused on PocketBook as opposed to some other brands. |
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