03-04-2009, 06:52 AM | #151 |
Chocolate Grasshopper ...
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03-04-2009, 10:28 AM | #152 |
fruminous edugeek
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Well... I can't say for sure that they aren't carvings meant to represent the cacti (and I thought much the same when I first saw the picture), but the caption on the image doesn't seem to indicate that.
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03-04-2009, 04:10 PM | #153 |
WWHALD
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03-04-2009, 04:16 PM | #154 |
zeldinha zippy zeldissima
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03-04-2009, 04:28 PM | #155 |
fruminous edugeek
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That is so excellent.
Thanks! |
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03-07-2009, 09:36 PM | #156 |
fruminous edugeek
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Still playing around with possible 3D fractals. Another example attached below.
I think some behaviors ought to be possible by implementing some very simple rules, e.g. If Detect(x) within range(y) then do (z) where x could be a property of another organism, but would most likely be very simple things at first, like "being eaten," and the simplest form of z would probably be "move away from x". But ultimately there could be reactive rules, like "If detect(being eaten) then do (get(color, thing eating me);createRule(if detect(colorOfThingCurrentlyEatingMe) then do (move away from that thing)) And someday there might be organisms that can enrich soil, and if an organism has encountered one of these and is wandering around and sees another one, it might migrate over to sit next to it. The most advanced stage would be for the organisms to be able to transmit and receive rules. Kind of like how trees, being munched on by Gypsy Moth caterpillars, send out chemical signals to other trees in the area to start changing their metabolism to not be so tasty to caterpillars. The thing is to come up with a very simple system of encoding the properties and rules, so that emergent behavior can result, meaning organisms with capabilities I had never anticipated, either due to random breeding, or deliberate efforts on the part of players. |
03-17-2009, 10:47 PM | #157 |
Sir Penguin of Edinburgh
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03-18-2009, 09:47 AM | #158 |
fruminous edugeek
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The server has been more or less unavailable for the past couple of days, making it very difficult for me to check on my eggs and dragons. This isn't helping me to maintain any interest in this game.
But on another note, my brother the hotshot programming professor has become interested in my alternative fractal game... and then some. He's come up with a way that I might be able to use it in my dissertation (and he might be able to get some grant money for writing it). So that could be interesting. |
03-18-2009, 12:37 PM | #159 | |
Chocolate Grasshopper ...
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Quote:
Brilliant ... |
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03-18-2009, 12:50 PM | #160 |
Sir Penguin of Edinburgh
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03-18-2009, 12:52 PM | #161 |
Beepbeep n beebeep, yeah!
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03-19-2009, 06:07 PM | #162 |
Sir Penguin of Edinburgh
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I've developed a new way to play, if anyone is interested.
It appears that the soft egg and hatchling sickness can only be caught on the first day, so I no longer display an egg/hatchling on that first day. After that it can be displayed all the time without getting sick. |
03-19-2009, 07:33 PM | #163 |
fruminous edugeek
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I have to keep from displaying them for two days. But that only seems to help with the egg phase-- once they hatch, the hatchlings get sick within the next day. I guess what I'd have to do is manually edit my sig line to remove the hatchlings after they hatch, then put them back in two days later. Too much work for me. (And I haven't been able to get to the site for a couple of days now, so I'm pretty much giving up on the game anyway.)
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03-27-2009, 09:04 PM | #164 |
Sir Penguin of Edinburgh
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The site is back up. He'd had
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03-28-2009, 11:58 AM | #165 |
fruminous edugeek
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Yes? Had what?
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