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02-09-2024, 11:09 PM | #16 | |
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Quote:
https://pocketbook-free.sourceforge.net/en/index.shtml |
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04-02-2024, 03:52 PM | #17 |
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I am interested in this idea, because I've wanted to play IF on an e-ink screen for years.
I'm looking into what it would take to make a KOReader plugin. |
04-07-2024, 01:26 PM | #18 | ||
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Quote:
That app is actually for a different format called QSP: https://www.ifwiki.org/QSP Quote:
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06-16-2024, 03:55 PM | #19 |
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Waiting impatiently..
Hi!
Any progress? I'd *love* to have Gargoyle on my PocketBook Era. I used to have Frotz on my Kobo Aura One (R.I.P.), which allowed me to play basic games, but Gargoyle offers so much more! Thanks for working on this! P.S.: The list of third-party software on my PocketBook Era incluides QT 5. Last edited by Biep; 06-16-2024 at 05:56 PM. Reason: Added P.S. |
06-23-2024, 07:56 AM | #20 |
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News on a PocketBook port of Gargoyle
Last version of the SDK includes Qt (see https://www.mobileread.com/forums/sh...d.php?t=361705), so now it should be possible to build Qt applications. (@Biep Qt5 libraries being installed on devices is not sufficient to build an application that depends on Qt5; It's only a requirement. In previous versions of the SDK, the build stuff for Qt apps was missing).
I thus decided to give up writing a pure "Inkview" front-end based and started to work on a mostly unchanged build of Gargoyle. Detailed instructions to cross-compile garglk dependencies and try to build garglk itself are available in gargoyle-pocketbook-port Github project. For dependencies it now looks good. But the built gargoyle contains hard-coded paths, the path to fonts and the path to interpreter. So at present time it fails to run any interpreter. Remarks
Last edited by orontee; 06-23-2024 at 11:39 AM. Reason: News update |
06-28-2024, 11:53 AM | #21 |
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So great to see @orontee taking over this project. It was soon clear to me that without having previous experience with C/C++ development it was going to be a big project for me to even get started.
Maybe a separate thread to follow up with the progress on your Gargoyle for Pocketbook port would be good so people can see that there is clearly something on the works now? |
06-28-2024, 06:35 PM | #22 |
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Thanks for working on it! Don't expect any coding from me, but I am willing to help test anything you want (if it won't brick my Era or erase my stuff ).
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07-13-2024, 08:03 AM | #23 |
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News
Compilation is almost good. I started the application and loaded a Z5 story. I am stuck after few screens since there's no onscreen keyboard.
Note that I tried to load a glorb file; Crash... More positive, note that thanks to Harfbuzz the text rendering is very nice compared to the console rendering I first achieved with Frotz (cf. https://www.mobileread.com/forums/at...6&d=1704664918). Given the Qt file chooser is really ugly, the screen isn't recognized with correct resolution and there's no onscreen keyboard, and I am not a Qt lover, I see no reason to keep using Qt. So I'll switch back porting gargoyle with my own UI based on Inkview SDK. Be patient! Last edited by orontee; 07-13-2024 at 08:19 AM. |
07-13-2024, 06:16 PM | #24 |
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Thanks for the update and those first screenshots of Gargoyle in a Pocketbook! that seems like great progress. An UI using Inkview will surely look cleaner. Looking forward to the next update.
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07-19-2024, 07:38 AM | #25 |
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����������
(If that doesn't show - it's applause.) Thanks for the work you are putting in it! |
07-19-2024, 07:44 AM | #26 |
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Is there any other group programming for the PocketBook? They might have valuable knowledge.
I only know of KOReader, but they are not too focused on PocketBook as opposed to some other brands. |
11-09-2024, 02:16 PM | #27 | |
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Progress on porting Gargoyle
Quote:
How are things proceeding? Thanks for working on this! You might get Steffen Bauer interested - if only to help you find out things about PocketBook programming that he found out the hard way. |
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11-14-2024, 05:40 PM | #28 | |
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Quote:
One technical blocker is that I've not succeeded in monitoring key pressed on the on-screen keyboard: No event received to check what key has been pressed. Without that users would have to press a key then enter key (after that key an event is received and one can fetch the entered string)... Not that user friendly. Also I've not found any keyboard layout with direction keys... Thus I realized that I should implement my own on-screen keyboard. Interesting but I need to design that work and I procrastinate... I am worrying whether I should start to write a pomodoro application first (despite the smiley, I am serious). Last edited by orontee; 11-14-2024 at 05:44 PM. |
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11-15-2024, 05:47 AM | #29 |
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Hasn't KOReader solved those problems?
I asked Steffen Bauer about reducing the time for making something a long press, and he told me he didn't know how to do it. I told him KOReader did it, and then he saw that KOReader monitored key presses and releases to be able to determine itself whether some press should be long or short. And of course KOReader has a very pleasant, "programmable", on-screen keyboard, which you might just be able to copy. Last edited by Biep; 11-15-2024 at 05:51 AM. |
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